

Even zombies that may not have eyes or a full set of traditional organs can sense nearby life, and are programmed to snuff it out. These attachments are not just to keep an arm in place or a head upright, in fact, these zombies are literally propelled by pain – these crude torture implements can be used to induce a surge of power in the zombie. These lifeless husks are fueled by the nervous system and supported by base mechanical augmentation like bolts, straps, spinal grafts, and support braces.

The corpses of fallen soldiers could be repurposed and brought back, and often the more disassembled and grisly bodies are chosen – strapping together pieces from multiple bodies in some cases to form aberrant flesh-heaps.

The zombies in Call of Duty: WWII are based on physics and aspects of the nervous system. “We’re sort of taking a pragmatic science-fiction path to it.” “We’re going back to energy stuff, what Germany knew at the time – German physics,” says creative director Cameron Dayton. A pseudo-scientific “what if” scenario that dredges deep down into actual plausible scientific research that the Nazis were conducting at the time involving physics – a twisted sci-fi/horror blend that combines analytical and scientific methodology with Nazi occultism. While many zombies movies, games, and shows create the popular undead monstrosities via supernatural means, a virus or plague, or infectious bites, Sledgehammer is going real weird with their take on this one. While I’m a fan of the gritty, hard-boiled film-noir zombies and an even bigger fan of the over-the-top carnival antics of the '80s zombies, this upcoming offering promises a focus on pure horror. Call of Duty: WWII’s version of zombies isn’t anything like other recent entries.
